/*************************************************************************/
/*  editor_import_collada.h                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/
#ifndef EDITOR_IMPORT_COLLADA_H
#define EDITOR_IMPORT_COLLADA_H

#include "tools/editor/io_plugins/editor_scene_import_plugin.h"



class EditorSceneImporterCollada : public EditorSceneImporter {

	GDCLASS(EditorSceneImporterCollada,EditorSceneImporter );
public:

	virtual uint32_t get_import_flags() const;
	virtual void get_extensions(List<String> *r_extensions) const;
	virtual Node* import_scene(const String& p_path,uint32_t p_flags,int p_bake_fps,List<String> *r_missing_deps=NULL,Error* r_err=NULL);
	virtual Ref<Animation> import_animation(const String& p_path,uint32_t p_flags);

	EditorSceneImporterCollada();
};


#endif

